Yet, you can increase the creatures' parameters by other means.
There is also a specialization that is exclusive to Haven heroes, who can upgrade any human-based Haven units to any other human-based Haven units (which of course requires godly amounts of recourses). To upgrade already acquired units, you need to enter the town which has a corresponding upgraded dwelling or to enter a special building on the adventure map, the hill fort. You need to upgrade a dwelling in your town (for which you need to meet certain requirements, such as owning enough resources or having built smaller buildings), after which you can buy upgraded units from this dwelling. GS: Could you tell us about how the unit upgrade system will work in Heroes V? Will players be forced to choose between two separate unit types of the same tier of development, similar to Heroes IV, or will they simply be able to build all units in a town, provided they have the buildings? Will existing units have to be upgraded manually by visiting a town? Will individual creatures earn experience points to gain levels instead, like heroes?ĪM: For the unit upgrade system, we chose the proven scheme of the previous games of the series. Now the Academy is the hometown for mages, who summon or construct other creatures: djinns, titans, golems, and so on. Still, we changed this faction a little bit, to make it more cohesive. Plus, the titan is one of the all-time favorite creatures of the Heroes of Might and Magic series, so the world of the fifth game would not be complete without him. Besides, the Academy has always been differing from the other factions with its tactic focus on ranged attacks and magic, thus making it unique and interesting from a gameplay perspective.
This is an evolution, not a revolution, so fans of the Heroes of Might and Magic series should feel comfortable in the fifth game, yet have something new to explore. Why was the decision made to keep the town similar to its original versions?Īlexander Mishulin: As Heroes of Might and Magic V continues the famous series, each game faction has something similar and familiar about it, and the Academy is no exception. GameSpot: From what we can tell, the Academy town and its inhabitants seem very similar to the original Wizard town of Heroes II and the Tower town of Heroes III. Heroes of Might and Magic V will give the series a serious graphical face-lift. The game is scheduled to ship early next year for the PC. But first, we caught up with creative director and codesigner Alexander Mishulin to ask him about Heroes V. We have some of the first unit details in the game, and we profile the Academy faction in this preview. Instead, Russia's Nival Interactive has the honor of delivering the latest Heroes game, and the studio is trying to blend the rich story and tradition of the previous games with some new elements, most notably a 3D graphics engine.
However, there's also some apprehension, since Heroes V is the first game not to be designed by series creator New World Computing.
Since it's the latest chapter in the popular fantasy strategy series, there's obviously a lot of interest in Heroes of Might and Magic V.